Public feed

Staff Product Designer, Retail Classic

Lightspeed Commerce

Canada · Full time · Remote

Published : Sep 24, 2026

Residents only

Every opportunity links to its original source. No employment guarantee.

About this opportunity

Hi there! Thanks for stopping by Are you actively looking for a new opportunity? Or just checking the market? Well… you might just be in the right place! We're looking for a Staff Product Designer to join our Retail point-of-sale design team in Montreal. You'll design for products that tens of thousands of merchants rely on every single day to run their…

Read the full description

Hi there! Thanks for stopping by Are you actively looking for a new opportunity? Or just checking the market? Well… you might just be in the right place! We're looking for a Staff Product Designer to join our Retail point-of-sale design team in Montreal. You'll design for products that tens of thousands of merchants rely on every single day to run their stores — where a confusing flow isn't an inconvenience, it's a line of customers at the counter.

Design at this scale is a different sport: every improvement lands with enormous reach, and every decision has to earn the trust of people whose livelihood runs through our software. This is a role for a designer who finds the hard problems more interesting than the shiny ones: simplifying deeply established workflows without breaking what merchants depend on, finding elegant solutions within real technical constraints, and knowing when familiarity is a feature — and when it's holding users back.

Location: Montreal (HQ) preferred, working in-office alongside the team; open to other locations in eastern Canada. What you'll be doing: Own end-to-end design for core point-of-sale experiences — from problem framing through polished, shipped product — and be accountable for their quality and outcomes. Make complicated flows feel simple: distill dense, high-frequency merchant workflows into clear, fast, confidence-inspiring experiences.

Design with real-world constraints as creative fuel — partnering closely with engineering to find solutions that are both excellent and feasible in mature, at-scale systems. Ground decisions in evidence: drive your own research and testing with real merchants, so improvements are built on how people actually work, not assumptions. Think in systems: strengthen consistency across the wider point-of-sale portfolio, contributing patterns and improvements back to our shared design system.

Multiply the team: mentor other designers, raise the bar through critique, and bring a point of view that makes the work around you better. Put AI to work in your craft — using modern tools to explore, prototype, and validate faster, and modelling new ways of working for the team. What you need to bring: 8+ years of product design experience at product-driven tech companies, with measurable impact on shipped products. A portfolio that shows strong fundamentals, polished UI craft, and complex workflows made simple.

Experience designing for mature, at-scale products — and the judgment to know when to simplify